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Java Programming –

it215

(3 credits)

Java has rapidly become the language of choice for platform independent implementations. This course provides a general introduction to programming, data structures and object-oriented programming. The syntax and semantics of the Java™ language are addressed, as well as related topics which include object-oriented programming concepts, terminology, and notation. This class requires the Java 2 Platform Development Kit, Standard Edition.
This undergraduate-level course is 9 weeks. To enroll, speak with an Enrollment Advisor.
  • Introduction

    • Recognize basic object technology concepts.
    • Explain a typical Java development environment.
    • Create, compile, and execute a basic Java program.
    • Define the feature of inheritance.
  • Java Basics

    • Explain the benefit of having basic programming knowledge.
    • Demonstrate how to create and use classes, methods, instance variables, and objects.
  • Control Statements

    • Execute control statements found in Java.
    • Formulate algorithms using the process of top down, stepwise refinement.
    • Implement the various types of operators in Java.
    • Apply commands to detect, indicate, and handle exceptions.
  • Methods, Classes, Objects

    • Explain the use of methods that have more than one parameter.
    • Use Math class and common Java API packages.
    • Employ a constructor to initialize an object.
  • Arrays and Exception Handling

    • Discuss the concept and use of arrays.
    • Create a GUI-based application.
  • Object-Oriented Programming

    • Summarize the relationship between superclasses and subclasses.
    • Develop superclasses and subclasses that implement polymorphism.
    • Demonstrate how to declare, create, initialize, and manipulate arrays.
  • Graphics

    • Discuss the use of GUIs.
    • Implement a GUI using Swing components to allow user interaction with a Java application.
  • Files and Streams

    • Use the file access and file processing methods to manage data.
    • Use Graphics2D class methods to produce and manipulate basic shapes and lines.
  • Java Programming Applications

    • Determine how Java programming is used in web-based applications.
    • Implement searching and sorting capabilities into a Java application.
    • Use the input/output stream class to create, read, write, and update files.

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