steam506 | Graduate

Steam Education: Curriculum And Instruction

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This course focuses on researching, analyzing, and applying curricular theory and philosophy of best practices in the 21st century classroom for implementing STEAM education. Special attention is given to STEAM-specific instructional strategies such as project-based assessment, inquiry-based learning, and conceptual change. Participants focus on planning and practical applications, differentiated instruction, collaboration, the use of technology, and inclusion of the arts in the development of effective K-12 learning environments that involve creating solutions to real-world problems.

This graduate-level course is 4 To enroll, speak with an Enrollment Representative.

Course details:

Credits: 3
Continuing education units: XX
Professional development units: XX
Duration: 4

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    Focusing on Technology and Arts

    • Research technology tool possibilities for use in a STEAM setting.
    • Integrate authentic technology resources.
    • Evaluate digital tools that meet the diverse needs of learners.
    • Identify digital tools that can be integrated into project-based and inquiry-based learning.
    • Summarize the difference between fully integrated arts and an arts activity.
    • Define arts within the STEAM frame of reference.

    STEAM Educational Philosophy and Best Practices

    • Define STEAM education and why it is important in the 21st century.
    • Describe the STEAM philosophy and framework.
    • Compare a STEAM environment to traditional learning environments.
    • Connect STEAM national and state standards to STEAM philosophy.
    • Evaluate best practices for STEAM education.
    • Discuss the role of teachers and students in a STEAM classroom environment.
    • Justify use of inquiry-based learning for STEAM integration.
    • Construct a framework for metacognitive conversations creating conceptual change.

    Applying STEAM-Infused Project-Based Learning With Differentiation

    • Identify real-world, relevant, and authentic learning.
    • Incorporate specific strategies into a STEAM-infused project-based learning (PBL) classroom.
    • Organize a STEAM-infused project-based learning (PBL) unit idea using the backward design model.
    • Describe how you would incorporate entry events, driving questions, and differentiated projects in a STEAM-infused project-based learning classroom.

    Creating Varied Assessments for a STEAM Classroom

    • Compare various types of formative and summative assessments.
    • Outline a checklist assessment aligned to metacognitive conversations.
    • Produce a formative, project-based assessment aligned to STEAM standards.
    • Design a rubric to evaluate STEAM outcomes aligned to STEAM standards.
    Tuition for individual courses varies. For more information, please call or chat live with an Enrollment Representative.

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    Teacher Rate: For some courses, special tuition rates are available for current, certified P-12 teachers and administrators. Please speak with an Enrollment Representative today for more details.

    Military Rate: For some courses, special tuition rates are available for active duty military members and their spouses. Please speak with an Enrollment Representative today for more details.

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